《虛擬禁閉》《Virtual Confinement》
作者資料 |
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| 作者名 (中) | 紀柏豪 |
| 作者名 (英) | Chi, Po-Hao |
| 出生年 | 1989 |
| 出生地 | 臺北市 |
| 工作地 | 新北市 |
| 學歷 | 2021 麻省理工學院,理學碩士(MS in Art, Culture and Technology) 2014 倫敦大學金匠學院,音樂碩士(MMus in Studio Composition) 2011 國立台灣大學,經濟學系學士 |
作品資料 |
|
| 作品名 (中) | 虛擬禁閉 |
| 作品名 (英) | Virtual Confinement |
| 作品類型 | 互動藝術 |
| 作品尺寸 | 尺寸依展出場地而異 |
| 媒材技術 | 網頁虛擬實境 WebVR |
| 創作年 | 2020 |
| 藏所 | 藝術家自藏 |
| 雲標籤 (關鍵詞) | 藝術與科學、社會與文化 |
| 展出紀錄 | 2023 《Alone Together》,臺北國際藝術村,臺北,臺灣 2021 《無界限:跨媒體敘事》,麻省理工學院,線上/美國 2021 《美好的弔詭》,靜慮藝術,臺北,臺灣 2021 《正在重新規劃路線》,樹美術館,北京,中國 2020 光點國際新媒體藝術節,上海,中國 |
| 作品描述 | 你是否平均每天超過六個小時在網上,同時感到無聊、不知所措與焦慮?若是如此,依照中國心理學家與網癮治療主要實踐者陶然的說法,你已經對網路上癮;為了能有更好的未來,你應該接受強制治療,包含限制人身自由、與外界隔離等措施。 《虛擬禁閉》是一件沈浸式網路作品,靈感來自於中國網路成癮治療歷史以及連線能力對社會關係的影響。作品場景設置為一個虛擬隔離室,使用網頁VR環境重現2000年代中國網癮治療機構所使用的森田療法改編版本。森田療法是一種著重於環境、目標和反應的療法,在網路成癮治療中,這種療法被用來將更廣泛的社會問題(如遊戲產業成為國家重要經濟支柱等現象)內化為個人所面對的挑戰。 「網癮」一詞最早由美國精神病學家伊萬·戈德堡於1995年以戲謔方式提出,隨即在美國及國外醫學界受到關注。2000年代,由中國專家陶宏開、陶然和楊永信等人帶領,這一概念迅速傳播於東亞國家。2008年,中國成為第一個將網路成癮列為臨床疾病的國家。 儘管有了權威聲明和越來越多的臨床術語,醫學界尚未明確地將網路成癮定義為一種疾病。過去,中國許多網路成癮治療機構採用軍事化管理,經常對青少年和成年病患實施虐待及暴力,甚至有致死案例。然而,隨著時間推移,中國治療網路成癮的歷史逐漸從人們記憶中消失,因為網路和連網設備已成為我們生活中不可或缺的一部分,並被用作控制和監控的手段。 作品網頁所呈現的虛擬隔離房內有一本互動日記,只需將視線停留在其上日記本便會開啟,引導參與者透過集體書寫的方式進行交流。觀眾可以選擇將手機切換至VR模式,配合紙盒頭盔以沈浸在虛擬環境中,或是直接在螢幕上與作品互動,體驗行動裝置中無法逃脫的獨處時刻。 《虛擬禁閉》讓觀眾在不瀏覽網頁的情況下體驗網路中的獨處,呼應了雪莉‧特克(Sherry Turkle)的看法:「我們正在適應一種新的在一起孤獨的方式。」它探討了網路連接對人際關係的影響,以及在數位行為被病理化為自找「麻煩」的背景下,現實如何作為一種文化建構被呈現。 Do you spend an average of more than 6 hours online, feeling bored, overwhelmed, and anxious simultaneously? If so, you are, by definition, addicted to the Internet, which warrants coercive treatments such as restriction of personal freedoms and self-isolation, according to Tao Ran, a Chinese psychologist who is a leading practitioner in the so-called Internet addiction camp. Virtual Confinement is an immersive web-based project that draws inspiration from the history of Internet addiction treatment in China and the effects of connectivity on social relationships. Set in a virtual isolation room, the project uses a WebVR environment to recreate Tao Ran’s adaptation of Morita therapy, a technique used in Chinese institutions in the 2000s to treat Internet addiction. Morita therapy is an ecological, purposive, response-oriented therapy integrated into treating Internet addiction as a metaphor for internalizing social issues, such as the gaming industry, as a vital national economic source. The term “Internet addiction” was coined as a parody by American psychiatrist Ivan Goldberg in 1995 but soon gained traction in the medical community in the US and abroad. In the 2000s, the concept spread to East Asian countries, led by Chinese experts Tao Hongkai, Tao Ran, and Yang Yongxin. In 2008, China became the first country to classify Internet addiction as a clinical disorder. Despite authoritative statements and the growing popularity of clinical terms, the medical profession has yet to define Internet addiction as a disease. In the past, numerous Chinese Internet addiction treatment facilities employed military-style training models, often subjecting juvenile and adult patients to abusive violence, which led to fatal cases. Over time, the history of treating Internet addiction in China has faded from people’s memories as the Internet and connected devices have become deeply embedded in our lives, serving as tools for domination and surveillance. Set in a virtual isolation room with an interactive diary that opens by directing one’s gaze at it, the project prompts participants to communicate exclusively through collective writing. Viewers can either switch their phones to VR mode and insert them into cardboard VR headsets for an enhanced experience or engage with the project directly on their screens to experience a moment of solitude on a mobile device with nowhere else to go. Virtual Confinement creates an experience of solitude on the Web without browsing for the audience, echoing Sherry Turkle’s words: “We’re getting used to a new way of being alone together.” It examines the effects of connectivity on social relationships and the manifestation of reality as a cultural construct in the context of the pathologization of digital behavior as a ” trouble” of our own making. |
| 圖檔規格 | 圖一:JPG 圖二:JPG 圖三:JPG 圖四:PNG 影片一:MP4 |
| 版權歸屬 | 所有圖片為藝術家所有 檔案由藝術家提供 |
| 展覽簡歷 | https://chipohao.com/cv/ |

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